These are a group of assets I worked on for a three month team project, with the objective of improving teamwork, following an art direction, keeping to triangle limits, and multitasking with other jobs related to engine-building.
This is a student project, and as such, we had no concept artists and we were not provided with any CA other than by borrowing it
The project included the following:
- Determining the objective of the environment, its setting, and art style between everyone
- Choosing concept art based on the above
- Level block out
- High-low poly asset creation
- Projection and texturization
- Engine implementation
- Scene build
- Lighting
- Collision
- Testing and bug correction
I cannot provide a playable demo, but I hope you enjoyed the assets I made.
Members of the Team (though not all):
Stephany Shimae:
https://www.artstation.com/artwork/b4vkn
Daniel Cortijos:
https://www.artstation.com/artwork/34LOg
Aitor Rider:
https://www.artstation.com/artwork/92yay