CLAUDIO CRENER
Location: Barcelona, Spain
e-mail: claudio_crm1@hotmail.com , claudio.crm1@gmail.com
3D ARTIST
- High adaptability and learning speed for new techniques and variations of existing ones, versatile and skillful.
- 5 years of experience in 3D software
- 2 years of experience in a professional studio
- 2 Shipped Indie Games
SKILLS
- Broad knowledge of different art styles in the current and past video game market
- Cooperative and communicative with team members
- Attentive and patient
- Always going the extra mile
- Tries to keep updated with current techniques at all times
SOFTWARE APPLICATIONS
3D Studio Max, Maya, ZBrush, Photoshop, Substance Painter, Substance Designer, Quixel Suite, Bitmap2Material, xNormal, Topogun, Unity, Unreal Engine 4 and Marmoset Toolbag
PROFESSIONAL EXPERIENCE
Freelancer at The Game Forger
STUDIES
UPF Universitat Pompeu Fabra - Barcelona, Spain
Degree - Business Management
ISM-ESIC Marketing School - Barcelona, Spain
Higher Degree - Marketing and Commercial Management
UPC - Barcelona, Spain
Master Degree - Animation, Art and Videogames
FX Animation
Master Degree - Art and 3D Design for Videogames
LANGUAGES
English, Spanish, French, Catalan, Japanese
As a Level Designer, I had the chance to be the person in charge of selection, research, and development of community made maps, improving them to reach Tripwire's quality standards for official maps. At the same time, I was also in charge of bringing to life new, bespoke maps, as per the game and art director's vision.
Design tasks were varied, and included spawn placement, weapons and ammo placement, collision smoothing, actor configuration, lighting adjustments, specific KF2 systems for quests and rewards, as well as additional puzzles and challenges, all in order to make the levels both visually striking, dynamic, and challenging, but above all, fun.
Additionally, as Environment Artist, I had to make sure the art was both up to KF2's quality standards, but also making sure it preserved the original Mapper's intent for community maps, and going beyond expectations for bespoke maps.
As for the maps we worked on:
Community Made Maps:
Dystopia 2029 - Design: Johanes, Claudio Crener. Art: Claudio Crener
Netherhold - Design: Claudio Crener. Art: Alba Pardines, Claudio Crener
Carrillon Hamlet - Design: Claudio Crener. Art: Alba Pardines, Claudio Crener
Rig - Design: Carlos, Claudio Crener. Art: Alba Pardines, Carlos, Claudio Crener
Barmwich Town - Design: Claudio Crener. Art: Alba Pardines, Carlos, Claudio Crener
Crash - Design: Claudio Crener. Art: Alba Pardines, Carlos, Claudio Crener
Subduction - Design: Alex Madrid, Claudio Crener. Art: Claudio Crener
Original Maps:
Moonbase - Design: Claudio Crener. Art: Francisco Alcalde, Alba Pardines, Claudio Crener
Castle Volter - Design: Alex Madrid, Claudio Crener. Art: Alba Pardines, Carlos, Miguel, Claudio Crener